Phase 2: Sketches

These sketches were iteratively drawn by participant-collaborators during design activities that encouraged them to try to address, or re-imagine issues they saw in video game character creation and representation. Participants were instructed not limit their designs by technical or programming constraints. Instead, they were encouraged to simply explore and imagine how they might prioritize what they feel is lacking in these systems, or how they thought these interfaces could better serve and represent minoritized communities.